Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.29 04:04:00 -
[1] - Quote
Now I was just rolling this one around in my head and how it will affect dust in many different ways. Certain elements of warfare such as artillery are set up to be underrepresented in their importance once we start getting new stuff and I just like to address that here and now. Artillery is the king of warfare there can be no doubt of that socking up 70% of the kills during WW2 make its status preaty obvious.
A modern battlefield is made up of your toughest unit(armor) smashing into the enemy attempting to shatter the defense or attack, your most mobile units(infantry) positioning and repositioning to force your enemy to also reposition, so that your most powerful unit(artillery) can smash them to pieces. That is a simplified version of warfare that has proven to be effective since humans have started killing each other and will be effect well into the future for us mercenary's that future is now.
Artillery is king of the battlefield and I not referring to the weapon turret called artillery im referring to the use, so tanks sitting on hill tops doing tank "sniping" im referring to you. Artillery is a powerful deterrent, area denial weapon and killing tool but it lacks one thing mobility and protection, that is everyone else job get your enemy to move into your artillery killzone and protect the artillery.
The important bit
However some stats changes as well as new tools to better facilitate how modern battlefields work would be smart on CCP part of course you can't nerf artillery(the idea not the turret) someone will find away to do it a simple matter of fact so try and facilitate it within the mechanics and workings of the game would be far better and funner choice.
First make HAV more sturdy assault vehicles rather than jack of anything, for example increase their profile and decrease their targeting time for vehicles they shouldn't be trying to avoid fights they should be plowing into them cause of this give them a 10 or 15% to HP. Now the next thing increase the effects of stacking penalty on certain vehicles such as HAV and LAVs, this will slow people from creating a HAV so specialized its OP. Give all HAVs a 20% decrease in effective range for all long range weapons or simply make turrets function slightly different when fitted to HAVs for example different fire rates and benefits to have different types of turrets on 1 HAV(large rail, 2 blasters or missiles)
Now onto the artillery piece I hoping for some kind of lower large vehicle in between LAVs and HAVs were as HAV get bonus to lots of firepower and LAVs get bonus to mobility this MAV would get bonuses to specific types of weapons ergo increasing the range or effectiveness of its single large turret. This would give us a piece capable of being dedicate to the ever prevalent artillery role or what ever other role you can think of. |